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Post by denisgrachev on Oct 31, 2017 3:28:21 GMT
aaaaand our entry for ZX DEV is ready Destroy all enemy pods with you laser beam and guide it to receiver! DOWNLOADPS: We strongly recommends to turn 50hz on you lcd monitors or use a proper crt tv for best visual experience! CONTROLS:
SINCLAIR 1,2, KEYBOARD (O,P,Q,A,SPACE/M ), KEMPSTON USE "R" KEY TO RESTART A LEVEL Kudos to all, and good luck with compo!
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Post by denisgrachev on Oct 31, 2017 3:19:08 GMT
Yeah! What a compo
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Post by denisgrachev on Oct 18, 2017 7:53:17 GMT
So smoooth! Great,work.
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Post by denisgrachev on Oct 17, 2017 8:13:33 GMT
English manual pretty much done... Game is now in its final form... End game music clip now chosen by Climacus, and credit put into the manual to reference same.. Now we're just finishing off the Spanish manual, looking out for any final bugs, and will likely release the game at end of this week... Can't wait to play it ^) amazing work
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Post by denisgrachev on Oct 2, 2017 4:12:04 GMT
Wow, I see you are keeping the looks from Lirus, and somehow also similar to splATTR, which are 2 games that I really like in their aesthetics. Looks like its going to have a very moved playability and a lot of color! Coming from you I also know it will be realy addictive and somehow surprisig Yep, a lirus like but insted of 32x24 we have a 56x40 dots it will be addictive, yep Still lot of work, but reflect logic seem to work, finally!
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Post by denisgrachev on Sept 28, 2017 6:11:32 GMT
And here how it looks so far. It works in multicolor 8x4 with big 4x4based pixels. Every pixel can have they own color from speccy pallete + a new colors based on quick screen flips know as gigascreen. Usually some colors from gigascreen pallete flicks, but we have a laserz, so it's ok
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Post by denisgrachev on Sept 22, 2017 15:10:24 GMT
Kudos! I'm just start work on a new game special for the compo. It's a Deflektor conversion/inspiration powered by my new multicolor engine for 128k machines! Stay tuned!
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