Post by rmartins on Jan 3, 2018 2:25:52 GMT
Here is a sample, of the reverse engineering going on, regarding Combo/Chains and resulting Attack Lines, for character "Justice".
NOTE: Apparently even using a code block, does not keep font TABs as they should, so it's a lot harder to read.
Legend:
So you may ask, what is this all about ?
I basically went through a bunch of videos, grabbing all the combo sequences, to be able to analyse them, in order to reach some approach to what the Arcade game is exactly doing and how.
After observing, a lot of videos, I came up with the above language to represent the Combo/Chains and resulting number of Attack Lines, trying to get only the facts and not do any assumptions, before I understand the problem.
After analysing a lot of this, I think I now have a "reasonable" idea of what seems like a solution, based on sample tables like the above.
However, there still are strange cases that I can not explain completely.
Either I grabbed them wrong ( I did a mistake), or something is off.
(I'll probably have to recap these videos and next time note video and start time of combo, so that later I can confirm I grabbed the combo essence correctly if any doubt surfaces).
For example, I know I have done 7 line combos, in the past, but never saw one in the videos I processed, and some samples, seem to suggest a maximum of 6 lines, while I read in a fAQ that it can get to MAX of 8 on Magical Drop II.
NOTE, I have not video tapped my own play yet.
Given that this is a lot of grunge analysis work, I'll probably prioritize doing more code, with my current knowledge/assumptions, instead of pursuing for 100% accurate for now.
P.S.
Feel free to suggest what you think is the combo/chain rule for the presented table
But make sure it fits at least 95% of them first
33 = 0
4 = 0
5 = 0
6 = 0
7 = 1
3 +3 = [2]
3 +3(1/2=4) = 2
3 +3(1/3=4) = 2
3(1/3=4) +3 = 2
3 +4 = 2
4 +3 = 2
4P +p4 = 2
4P +p4 +4 = 5
4P +p4 +4 +3 = [2,5,6]
7 +5 = [1,3]
5 +5 = [3]
3(1/3=4) +3 +3 = 4
3 +3(1/3=4) +3 = [2,4]
5 +5 +3 = [3,5]
3 +3(1/1=4) +4 = 5
3 +3(1/2=4) +4 = 5
3 +3(1/3=4) +3 +3 = 6
5 +5 +3 +3 = [3,5,6]
3P +4(4/7=8) +p1 +3 +3 = [3,5,6,6]
3 +5 = [3]
3(1/11+6=10) +_7_3 = [1,4]
4(1/3+2=7) = [1]
4 +3 +3 = [2,4]
3 +7 +_4 +4 = [3,5,6]
3P(1/4=4) +p8 = ?
4(3/5=7) = [1]
4P +p4 +3 = [2,5]
3(3/10+1=7) = [1]
3(2/3=5) _ +3 = [2]
5(1/2=6) +_4 = [3]
3 +4(3/7=7) = [3]
4 +4 = [2]
3 +4(1/2+2=7) = [3]
3 +4(1/2+2=7) +3 = [3,3] ?
4 +5P +3 +p3 = [3,5,6]
6 _ +3 = [3]
3 +4(1/3+2=7) = [3]
5 +_3(2/5=5)+3 = [3]
5 +3 = [2]
4P +p6 +5 +3 +3 = [3,5,6,6]
3(2/6=5) +3 +3 = [2,5]
3(1/4=4) +3 +4 +3 = [2,5,6]
5P(1/5=6) +_3+5 +p6 = [3,6]
NOTE: Apparently even using a code block, does not keep font TABs as they should, so it's a lot harder to read.
Legend:
"1"..."9" amount of balls matching for a chain pop.
"+N" is the formation of an additional chain in the combo, with N Balls popping
"(N/M=X)" is when M "ICE" balloons transform (due to being touched by a forming chain), where N transformed balls are included in the chain, adding to a total of X balls matching for that chain pop.
"P" means a "power up" ball was included in the chain pop
"p" means when the action/result of the "power up" is actually popped.
"_" represents a collapse, due to previous balls disappearing.
"= [a,b,c]" is the resulting sequence of lines thrown at the adversary.
So you may ask, what is this all about ?
I basically went through a bunch of videos, grabbing all the combo sequences, to be able to analyse them, in order to reach some approach to what the Arcade game is exactly doing and how.
After observing, a lot of videos, I came up with the above language to represent the Combo/Chains and resulting number of Attack Lines, trying to get only the facts and not do any assumptions, before I understand the problem.
After analysing a lot of this, I think I now have a "reasonable" idea of what seems like a solution, based on sample tables like the above.
However, there still are strange cases that I can not explain completely.
Either I grabbed them wrong ( I did a mistake), or something is off.
(I'll probably have to recap these videos and next time note video and start time of combo, so that later I can confirm I grabbed the combo essence correctly if any doubt surfaces).
For example, I know I have done 7 line combos, in the past, but never saw one in the videos I processed, and some samples, seem to suggest a maximum of 6 lines, while I read in a fAQ that it can get to MAX of 8 on Magical Drop II.
NOTE, I have not video tapped my own play yet.
Given that this is a lot of grunge analysis work, I'll probably prioritize doing more code, with my current knowledge/assumptions, instead of pursuing for 100% accurate for now.
P.S.
Feel free to suggest what you think is the combo/chain rule for the presented table
But make sure it fits at least 95% of them first