Ninja Gaiden Shadow Warriors was released for GameBoy in Europe ( cit. Wikipedia ) in 1992. Ninja Gaiden Shadow Warriors fue lanzado por Gameboy en Europa en 1992 (cit wikipedia).
It was from the Ninja Gaiden/Shadow Warriors, Blue Shadow saga appeared on multiple PLATFORMS (NES, SNES,Arcade,Game Gear, Atari Lynx and later xBox, PS3 etc)
Es de la saga Ninja Gaiden/Shadow Warriors, Blue Shadow que fue desarrollado por muchas PLATAFORMAS (NES, SNES,Arcade,Game Gear, Atari Lynx and later xBox, PS3 etc)
The main character is Ryu Hayabusa, a young Ninja who will fight the evil Jaquio /Garuda who wants to conquer the world with his evil cyber/monsters minions.
El protagonista principal es Ryu Hayabusa, un joven ninja que lucha contra el maléfico Jaquio / Garuda que quiere conquistar el mundo con sus esbirros y cyber monsters
Also there's an anime called "Ninja Ryukenden", with the same skyline of the first level of the game.
Hay también un anime llamado "Ninja Ryukenden", con el mismo horizonte de el primero nivel de el juego.
The conversion as I told before is from GameBoy handheld console. Here you are some screenshots of the project.
La conversion es de GameBoy al ZX Spectrum. Tomad algunas captura de pantalla de el proyecto.
Features:
-5 levels of hard hack and slash ninja fighting -Multiple commands and moves ( actually without external keys ) for attack, jump, magic fire whirlwind and harpoon, with joystick and single button!
Soon a video trailer of gameplay!
Caracteristicas:
- cinco niveles de lucha ninja y " corta y taja " - Mùltiplos comandos y movimientos (ahora sin otros botones) por ataque, salto, fuego de manga de viento y arpón con joystick y botón único!
Ninja Gaiden Shadow Warriors was released for GameBoy in Europe ( cit. Wikipedia ) in 1992. Ninja Gaiden Shadow Warriors fue lanzado por Gameboy en Europa en 1992 (cit wikipedia).
It was from the Ninja Gaiden/Shadow Warriors, Blue Shadow saga appeared on multiple PLATFORMS (NES, SNES,Arcade,Game Gear, Atari Lynx and later xBox, PS3 etc)
Es de la saga Ninja Gaiden/Shadow Warriors, Blue Shadow que fue desarrollado por muchas PLATAFORMAS (NES, SNES,Arcade,Game Gear, Atari Lynx and later xBox, PS3 etc)
The main character is Ryu Hayabusa, a young Ninja who will fight the evil Jaquio /Garuda who wants to conquer the world with his evil cyber/monsters minions.
El protagonista principal es Ryu Hayabusa, un joven ninja que lucha contra el maléfico Jaquio / Garuda que quiere conquistar el mundo con sus esbirros y cyber monsters
Also there's an anime called "Ninja Ryukenden", with the same skyline of the first level of the game.
Hay también un anime llamado "Ninja Ryukenden", con el mismo horizonte de el primero nivel de el juego.
The conversion as I told before is from GameBoy handheld console. Here you are some screenshots of the project.
La conversion es de GameBoy al ZX Spectrum. Tomad algunas captura de pantalla de el proyecto.
Features:
-5 levels of hard hack and slash ninja fighting -Multiple commands and moves ( actually without external keys ) for attack, jump, magic fire whirlwind and harpoon, with joystick and single button!
Soon a video trailer of gameplay!
Caracteristicas:
- cinco niveles de lucha ninja y " corta y taja " - Mùltiplos comandos y movimientos (ahora sin otros botones) por ataque, salto, fuego de manga de viento y arpón con joystick y botón único!
Pronto un video de el juego!
Oh my god! Awesome!!! Looking forward to seing more!!!
Game may support also second fire button in Kempston joystick controll. All old kempston joystick interfaces support only one fire, but all modern kempston devices and ZX clones support also second fire ( DivMMC, K-MOUSE, etc... ). Is possible use new Sega Genesis gamapads from Ebay (contain 6 buttons, but two fire buttons are direct usable on Kempston port on). In controll menu add possibility select one/two fire buttons support.
Game may support also second fire button in Kempston joystick controll. All old kempston joystick interfaces support only one fire, but all modern kempston devices and ZX clones support also second fire ( DivMMC, K-MOUSE, etc... ). Is possible use new Sega Genesis gamapads from Ebay (contain 6 buttons, but two fire buttons are direct usable on Kempston port on). In controll menu add possibility select one/two fire buttons support.
Reading of second fire button from kempston port is easy. IN A,(31) return this data: D0 - D3 = directions D4 = fire 1 D5 = fire 2 D6 is on some interfaces used as fire 3, but not exist real controller/joystick for it. D7 - ignored....
If user connect original old kempston joystick interface to ZX bus then in controll menu must select original kempston with one fire button (game code must after IN A,(31) use also AND 31 for ignore other bits. For dual fire support you may only replace AND 31 instruction with AND 63. It's all.
New AGD games also often support two fire buttons, because here is absence of AND 31 :-)
Reading of second fire button from kempston port is easy. IN A,(31) return this data: D0 - D3 = directions D4 = fire 1 D5 = fire 2 D6 is on some interfaces used as fire 3, but not exist real controller/joystick for it. D7 - ignored....
If user connect original old kempston joystick interface to ZX bus then in controll menu must select original kempston with one fire button (game code must after IN A,(31) use also AND 31 for ignore other bits. For dual fire support you may only replace AND 31 instruction with AND 63. It's all.
New AGD games also often support two fire buttons, because here is absence of AND 31 :-)
Just from what I can see, the graphics need more retouch. I guess they were autoconverted and it is visible, tidy them up a little bit and it will be great.
Here you are a video demo of the first level! Happy new year to you all!!! Aquì està el video demo de primero nivel! Prospero año a todos!!!
Unbelievable, guys! It moves so smooth and everything looks perfect, including music, this is truly amazing and you are for sure going to make a lot of people happy with this conversion, congratulations
Nice looking and smooth sprite animations. But the mimja weapon seems a bit too powerful, when all those "blobs" come out of it, since they almost flood the screen.
Just curious how many char columns have you removed on each side ? 6 + 6 ? with a total scrolling width of 20 chars ?