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Post by Admin on Dec 14, 2017 11:04:23 GMT
Wow, even bosses!!! Not only the way you are stretching Nirvana is amazing, but you keep taking it further and further, and the result looks really complete and attractive, congratulations, Cristian!
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Post by lordraptor on Jan 3, 2018 19:37:34 GMT
Very good...
Have you used z88dk or asm?
I would like to have a look at the source to learn how to use Nirvana. Are you going to make the code available?
Regards
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Muy bueno..
Has usado z88dk para su desarrollo ó es asm? Me gustaría echarle un ojo al source para aprender a manejarme con Nirvana vas a liberar el código?
Un saludo
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Gandalf
Jan 7, 2018 20:16:07 GMT
via mobile
Post by cmgonzalez on Jan 7, 2018 20:16:07 GMT
Yes I'm using z88dk and Nirvana Plus Lin, I Will release the sources when It finished, but if you like your can dig on Pietro bros source code meanwhile, bitbucket.org/CmGonzalez/pietro_bros
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Post by cmgonzalez on Jan 10, 2018 16:25:06 GMT
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Gandalf
Jan 11, 2018 18:54:09 GMT
via mobile
Post by javierq on Jan 11, 2018 18:54:09 GMT
Guau! que maravilla de colorido! He estado jugando un poco y me gusta mucho, creo que la jugabilidad ha mejorado; he llegado a Moria y tengo ganas de más! Enhorabuena por lograr esa estética tan atractiva! Seguiré jugandolo.
---------------------- Wow! what a marvel of color! I've been playing a bit and I like it a lot, I think the gameplay has improved; I have arrived in Moria and I want more! Congratulations for achieving that attractive aesthetic! I will continue playing it.
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Gandalf
Jan 12, 2018 2:49:22 GMT
via mobile
Post by cmgonzalez on Jan 12, 2018 2:49:22 GMT
Thanks You very much Javier, my only objective was to bring the best to my beloved spectrum.
Muchas gracias Javier, mi único objetivo es darle lo mejor a mi querido spectrum.
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Post by Hikaru on Jan 12, 2018 11:35:01 GMT
Yep coming along well as far as I can see. Spotting certain interesting findings here and there in terms of the graphics, such as nice new background patterns in places without too much clashing. For bugs and whatnot, I'm sure this is something you already know for the most part, but here's a few: - Some apparent problems with sprite erasing. I guess this is probably connected to internal engine limitations. - Collision detection leaves much to be desired. As the result, it seems far too easy to dispatch enemies with fireballs (although sometimes a direct hit in the face would not connect), and overall the gameplay appears tilted in that direction, which might be a bit strange in a 'jumping platformer' game like this. On the other hand, jumping over the enemies feels much less useful, and only reliably works in open areas. - Sometimes your character is shaking heavily while climbing up/down a ladder. - Axes thrown by those skeleton dudes seem to flicker. - I got a crash at one time after a 'Level Up' message.
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Gandalf
Jan 13, 2018 18:55:29 GMT
via mobile
Post by cmgonzalez on Jan 13, 2018 18:55:29 GMT
Thanks Hikaru, mostrar of the Bugs are fixed...
I like to publicly thank Hikaru, for the magnificent song that he composed, that I hope we can enjoy on the final release.
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Post by Admin on Jan 13, 2018 19:24:03 GMT
I would like to also congratulate Cristian for the work he is doing so far and the amazing achievements, with very nice graphics and taking the z80 processor to the limit, thats why I guess sometimes we see flickering. As for the Collision detection I wouldnt say it is that bad . I also had a reset in the first level of the game. Couple of questions: The sound hasnt been implemented yet, right? (BTW I saw in the credits Beiker and it is actually Beyker ) And the second thing is, is the game going to be compatible with the +2A models? SO far I can´t make it work in those models. Congrats!
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Gandalf
Jan 13, 2018 20:08:16 GMT
via mobile
Post by cmgonzalez on Jan 13, 2018 20:08:16 GMT
Yes collision detention is not perfect but can be fixed easily, I don't want you introduce a complex math in order to keep things faster.
The Gandalf team is:
Alvin Albrecht (Alcoholic anonymous) one of the authors from z88dk, he have help me on since Pietro Bros, without his help these projects have never been possible.
Hikaru S9, he have composed some nice songs that will be in the final release.
Beyker, he is creating some nice fx sounds.
Fede Abu simbel, he's helping me testing the levels.
I will ask Alvin about the +2a, I've noticed also, this may be related to Nirvana, we will figure out.
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Post by javierq on Jan 13, 2018 21:54:46 GMT
Hi Cristian, playing a few games I have seen that our character Gandalf can access from screen 4 to screen 3 through the top of the castle ... I do not know if it is thought so but it makes me a bit weird to see Gandalf walking around that way ...
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Hola Cristian, jugando unas partidas he podido apreciar que nuestro personaje Gandalf puede acceder desde la pantalla 4 a la pantalla 3 por la parte superior del castillo... no sé si está pensado así pero se me hace un poco raro ver a Gandalf paseando de ese modo...
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Gandalf
Jan 13, 2018 22:15:19 GMT
via mobile
Post by cmgonzalez on Jan 13, 2018 22:15:19 GMT
Bueno si Mario puede por que no Gandalf, jejeje. Si lo habia visto pero como igual necesitas la llave para entrar al castillo no se quizás saque el ladrillo...
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Well, If Mario can, why Gandalf couldn´t?! hehe. Yes, I had seen it, but since you need the key to enter to the castle anyways... I may get rid of that brick...
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Post by javierq on Jan 13, 2018 22:19:23 GMT
Bueno si Mario puede por que no Gandalf, jejeje. Si lo habia visto pero como igual necesitas la llave para entrar al castillo no se quizás saque el ladrillo... Ok, había sacado una captura de pantalla pero no puedo subirla.... y es cierto, Gandalf se ha ganado el privilegio de deambular por donde le plazca ;-) Un saludo. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Ok, I had taken a screenshot, but I can´t upload it... and it is true that Gandalf has earned the right to walk wherever he pleases
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Gandalf
Jan 30, 2018 3:47:36 GMT
via mobile
Post by cmgonzalez on Jan 30, 2018 3:47:36 GMT
I just finished world 4, we still need to finish sound and checkpoints! In game music can't be achieved but may eventually released after... Working hard to meet the deadline!!!
Acabo de terminar el mundo 4 , solo nos queda terminar el sonido y los checkpoints. La música in game no la podré incluir para la ZX Dev por un pequeño problemita técnico, pero va a salir después... Trabajando duro para alcanzar los plazos.
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Post by cmgonzalez on Jan 31, 2018 15:20:29 GMT
Gandalf 1.00 - drive.google.com/open?id=1T9HK0_isoMrfogSIJVhPGehjVIdFus4cLong after the destruction of the Ring, Gandalf comebacks for a revenge with the four last demons of Middle earth. Help him to free the world of the remaining evil of Melkor. An arcade / rpg mix with four rounds of 16 screens each. Each Round have a an unique boss that have to be defeated to move to the next Round. Control can be by either 1 button or 2 button control. For the ZX Spectrum models with 128 Kb only. Gandalf can gain experience, this will increase your fire range, levels are upgraded based your points: Also you can pick items that will increase your maximum health and mana. You can have a maximum of 200 health and mana. Damage Table: Deadly damage 50 points Enemy damage 20 points Bullet damage 10 points Boss Bullet damage 10 points Boss damage instant dead. Coded on C using the powerfull z88dk compiler , the fabulous Nirvana Plus, and the genial Vortex II Player for AY music. The code is GPL’ed bitbucket.org/CmGonzalez/gandalf/Code: Cristián González, Alvin Albrecht Music: Hikaru FX: BeykerSoft Testing:Abu Simbel Good luck wizard!
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