|
Post by cmgonzalez on Aug 3, 2017 1:03:04 GMT
|
|
|
Post by Admin on Aug 3, 2017 8:54:53 GMT
Whoaaaa!! Amazing screenshots!! A platform game with Nirvana, this is getting really really interesting! Seems that it will be an evolution of Pietro Bros.?
Will it be divided in levels of a single screen or a continuos screen progress?
---------------------------------------------------------------------------------------------------------------------------------------------------------------
Uff, que buena pinta!!! Un juego de plataformas con Nirvana! Esto se pone interesante! Parece que puede ser una evolución o juego algo más complejo que Pietro Bros.?
Será tipo pantallas estáticas que componen cada una un nivel o de desarrollo progresivo por diferentes pantallas?
|
|
|
Gandalf
Aug 3, 2017 9:09:57 GMT
via mobile
Post by chernandezba on Aug 3, 2017 9:09:57 GMT
Que buena pinta tiene!! Y cuanto colorido! Muy bueno! Deseando que esté finalizado para probarlo Saludos César ----------------------------------------------------------------------------------------------------------------------------------------------------------------- It looks really promising! How colourful! I am looking forward to seeing it finished to play it Regards
|
|
rtape
New Member
Posts: 12
|
Post by rtape on Aug 3, 2017 15:51:31 GMT
Sensational graphics! made even better by the challenge of using blue paper.
Looking forward to playing it.
--------------------------------------------------------------------------------
Gráficos sensacionales! aún mejor gracias al reto de usar papel azul.
Deseando jugar.
|
|
|
Post by cmgonzalez on Aug 3, 2017 17:53:15 GMT
My idea is that the paper can be changed accord to the content, black paper will be used on castle or underground worlds for example.
Aslo for the gameplay I'm thinking on some way a little like crystal caves, the old dos game. You will need to pick all the items (or just the silmarils?) to exit the world.
------------------------------------------------------------
Mi idea es que el paper se pueda cambiar según el mundo, por ejemplo negro para niveles de cavernas o castillos o noche.
El gameplay pienso que va a ser vagamente similar a crystal caves, un viejo juego de dos. donde para salir del nivel vas a tener que recoger todos los ítems (o solo los silmarils?) para salir del nivel.
|
|
|
Gandalf
Aug 4, 2017 15:14:20 GMT
via mobile
Post by javierq on Aug 4, 2017 15:14:20 GMT
Muy bonito el aspecto visual en su conjunto! Ya me gustó muchísimo la estética que se consiguió con el Pietro Bros. Ánimo con el desarrollo y estaremos atentos a los progresos. Aprovecho la ocasión para saludar a Ivan y a todos los participantes y miembros de esta compo.
---------------------------------------------------------------------------------------------------------------------------------------
The visual aspect is really marvelous! I liked a lot the result obtained in Pietro Bros. Good luck with the development and we will waiting for it.
Also hi to Ivan and all the contestants and members of the compo.
|
|
|
Post by cmgonzalez on Aug 5, 2017 13:53:03 GMT
|
|
|
Post by abusimbel on Aug 11, 2017 21:59:41 GMT
Hi! Beautiful graphics and smooth movement... Great! ---------------------------------------------------- Hola! Gráficos bonitos y movimiento muy suave... Genial!
|
|
|
Post by rmartins on Aug 13, 2017 13:25:01 GMT
Really nice screens, and good use of Nirvana+ capabilities.
|
|
|
Gandalf
Aug 13, 2017 17:11:18 GMT
via mobile
Post by cmgonzalez on Aug 13, 2017 17:11:18 GMT
|
|
|
Post by Admin on Aug 13, 2017 20:22:20 GMT
Starting to shape up very nicely!
|
|
|
Post by cmgonzalez on Aug 18, 2017 21:15:16 GMT
|
|
|
Post by Admin on Aug 22, 2017 9:29:22 GMT
The game is starting to improve considerably, it is really promising. It has even a bit more complex development playability-wise than Pietro Bros. so it looks like it is going to set a new highmark in the Spectrum computing, the first multicolor arcade-platformer Keep it up!
|
|
|
Post by cmgonzalez on Aug 22, 2017 21:39:44 GMT
Thanks Ivan,
I will try to make to squeeze the most possible juice of our humble speccys,
The final game will be 128 only as the maps can't fit on 48kb.
Regards
|
|
|
Gandalf
Aug 31, 2017 20:13:34 GMT
via mobile
Post by cmgonzalez on Aug 31, 2017 20:13:34 GMT
|
|